
Others stick to archetypes, or other tried and true methods. Which is a shame, then, that many NPCs will end up causing so many issues.


Further, all NPCs are how your players will interact with the society. If it can talk and has a least a glimmer of sapience, it’s probably safe to call it an NPC.Įvery NPC that your players encounter will, intentionally or not, inform them of the setting. They are the villagers, kings, quest givers, rivals, bitter enemies, and even sentient monsters. Non-player characters are any personality in a game which the players do not directly control.

I’m working to absorb Demon and hopefully have it out soonish.īut right now, I want to take a gander at a topic I’ve wanted to look at for a long time: NPCs. I’m taking a break from my World of Darkness series to punch this out a bit.
